- 2009-11-28 13:30 cet: Busy non-buzzle year.
Unfortunately that was quite an un-buzzly 2009: I finished my research at BMW
and did the music for the XBOX360 arcade game "Ion Assault" (strictly Buzz-created music).
Check out that game - it's quite impressive!
Now I'm preparing my upcoming diploma thesis on augmented reality. In the meantime Jeskola released a new version of Buzz!.
I am happy to see that certain features of BUZZle found their way into Jeskola's version! Woot!
- 2008-04-18 02:15 cet: Package released!
I've been working hard the recent weeks: BUZZle has now moved to SourceForge.net!
* I also released a first nightly build
* It's quite reduced in functionality, but that's due to spring-cleaning ;-)
- 2008-03-08 20:00 cet: Research
Oops - Forgot to update the page the recent time!
* GUI platform evolving thanx to Andreas Beschorner
* New idea for OS-independent Buzz-Machine loading
* Hope to get some time off from work the next weeks
- 2007-12-30 12:00 cet: A busy year...
So much work in my company! Plans for next year: Get some more time off to get the next release done
* Cooperating with Andreas Beschorner to get the anticipated OS-independent GUI
* Discussing several attempts for non-windows Buzz-Machine loading
- 2007-07-10 13:00 cet: Cross-Compiler, Cross-GUI
I did some source code "hygiene" so that BUZZle can now be compiled using Delphi and/or FreePascal. Delphi simply compiles faster and time is money as we all know
* To solve the everlasting problem of "which GUI should I use?" I started coding a thing called "G2UI" - it's a General Graphical User Interface library that will allow the BUZZle GUI to be interpreted in different ways
* Currently Windows-GDI and Text mode TurboVision are being implemented. OpenGL/DirectX, GTK, HTML/AJAX are planned
- 2007-03-28 01:00 cet: World is a f****n' village!
I just found out, that a friend of mine is actually one of the FPC lead coders! Haven't noticed it in all that years ;-)
- 2007-02-26 00:20 cet: dev, dev, dev...
Time for development. New ideas, new inspirations!
* Python integration in one of the next releases
* Did some OSX trials, but DLL-loading is still messy (ideas anyone?)
* Link page updated
- 2007-02-03 21:00 cet: Mac OSX / CVS?
Sorry for the lack of updates. I'm currently suffering from my end-term tests at university
* Started some Mac OSX development, but it's not that comfortable to do...
* Does anyone got the time and passion to start up a CVS/Subversion for BUZZle? Would be kind of useful, don't you think? Just eMail me!
- 2006-11-02 16:00 cet: R80 released!
The File-Open-Bug is finally fixed... ;-) (there are still situations where it can occur)
* Better tracability
* Slightly faster
Get the latest version!
- 2006-11-01 17:33 cet: work on R80 release
New version of Lazarus gives *A LOT* of useful hints on compilation
- 2006-09-23 17:03 cet: R79-flatuzz released
Sorry for having you guys wait for so long...!
* Some minor improvements to the GUI and the logfiles
* Still the same nasty bugs, but due to BUZE's progress I got some good hints for improvements
- 2006-09-23 15:20 cet: Uargh... MacOSX compilation sucks....
Finally I got myself a Mac - First trials of compiling BUZZle under MacOSX shows: it sucks. Yes. It sucks. It needs XDarwin, looks ugly and compiles buggy. Let's give the Lazarus-guys some more time in getting things fixed there.
* More upcoming music releases (Diamond Dip Foundation) steals huge amounts of my time
* I know that a lot of people are waiting for new a release - gimme some time - GOD(s), give me some more time!!
- 2006-07-20 13:37 cet: BUZE rocks!
You know it: Sunny weather isn't good for BUZZle-development
* Others are quite busy right now: BUZE 0.3 is about to be released - it is THE NEW Buzz successor, since it looks and feels and behaves 99% like the original Buzz
* So for me it is clear: BUZZle has to use this gorgeous engine for machine loading under Windows...!
* Cooperation is better than bashing, don't you think?
* Get BUZ… here: batman.no
- 2006-06-15 16:31 cet: pFFT R14...
Even more optimizations, especially in the OpenGL-part
* more fancy sliders
* Go get it!
- 2006-06-06 18:16 cet: pFFT R13...
No real BUZZle-news. I had to use a fast FFT-routine for business-purposes and re-furnished the pFFT-source code once more. I came up with a complete new non-floating point FFT. I compared it to cubic player's FFT-source... but I now liked mine better ;-) At least I finally got this program bug-free. It runs faster now and has new colours :o)
Check it out!
- 2006-05-13 04:58 cet: Time time time...
So much to do and so little time...!
* If only I could split myself and do business and private stuff parallelly...
* But thanx to batman's "buze"-source code (awesome work!) the BUZZle debugging may get much easier - once I'll get some free time again...!
- 2006-05-03 21:50 cet: WIKI disabled
WIKI disabled due to over-over-over-spamming... :-(
* There was actually SO MUCH "spam-per-second" that the database server refused connections from our mail server (reached max-connection-count of 800!), leaving me "un-emailable" for the last days...!
- 2006-04-16 14:10 cet: Easter!
Happy Easter everyone! Enjoy your vacations (as far as you got some)
* I'm still deep into various projects (especially two music acts and their releases)
* Maybe Mr. Easter-Bunny will bring me a clone of mine or something.... would be very cool...
- 2006-03-16 18:28 cet: 0% idle (V)
Today's the day: The CD "Corporate City Nights" is released featuring two of my songs - check it out!
* Batman (batman.no) has created his own 100% original feeling Buzz-clone during the last years - he did really great work! And his source code SURELY helps getting rid of some BUZZle-bugs
- 2006-03-07 04:06 cet: 0% idle (IV)
"Silent update" of my FFT analyzer "pretty fast FFT"
* Still crashes on exit, but it's even faster now
* Added new version of the experimental PalmOS version (for Palm OS 5, Treo600) as well
- 2006-03-04 21:55 cet: 0% idle (III)
New "Pretty Fast FFT" released (faster, display bug fixed, but new crash-on-exit)
* See download section
- 2006-02-16 00:02 cet: 0% idle (II)
New Lazarus compiler has been released which -as usual- means some bugs killed, but also needs some modifications in the BUZZle-GUI source
- 2006-01-29 14:20 cet: 0% idle
After my customers were quite silent during the Xmas/new year phase, the real life is coming back to me - I'll be deep into business work till end of february :-(
* Although my BUZZle ToDo-list contains several urgend debugging tasks which I would just love to fix, I have to watch my account balances and just get busy for the next weeks...
* Watch out for the upcoming compilation "Corporate City Nights" (in stores on 15th of March, SOKA international publishing), which will contain two tracks of my personal projects (one HipHop, one Progressive Techno) that are produced using Buzz/BUZZle!
- 2006-01-11 04:22 cet: frappr.com
Nice page: http://www.frappr.com/jeskolabuzz - let's you locate people of the BUZZ(le) community! Join the party ;-)
- 2005-12-31 08:00 cet: 2oo6
Have a happy new year! And please be patient for the next beta release
* the File-Open bug is still there, so I want to fix that first
* Matilde Tracker replacement Buzz machine currently in development: It behaves just like the original one and works in BUZZle. It currently plays samples without interpolation and without effects... stay tuned!
- 2005-12-25 04:56 cet: BUZZle Beta 20051225 R78-xmas released!
Let me call this a day
* First official BUZZle beta version released!
* I hope you like the new page design
* Get your BUZZle in the download section - please read the 1 page manual / wiki
* Ho ho ho....
- 2005-12-24 12:29 cet: Merry Xmas!
Have a jolly happy xmas eve! The public beta installer will go online during next night (depending on my alcohol level :-) )
- 2005-12-22 14:29 cet: progress
Preparing the BETA version
* Stability increasing, bugs deceasing (thanx Lauri, Pascal3o3, t0m level)
* Finally added "Respawn" that allows you to re-spawn the engine on Exception
* The BMX writer is currently the most urgent thing to be fixed (does not yet save attributes and machine specific data)
* Added Demo songs from Pascal3o3, H3music.de and myself
- 2005-12-09 14:25 cet: progress
BUZZle BETA will have a nice Nullsoft-Installer (just the way everyone likes it)
* Correct FastTracker2 Instrument fine tuning
* Added support for PSPkick-SamplePacks
* Unfortunately there are some new Buzz machine incompatibility issues...
- 2005-12-03 19:05 cet: progress
Latest FPC nightly build fixes a lot of former "weird looking" problems
* threading (used for audio drivers) finally working fine again - ...and I thought it was my fault... ;-)
* audio driver selection added (silent/mme/asio - but ASIO not yet fully working)
* encountered several range-checking issues (and fixed them)
- 2005-12-02 19:05 cet: progress
Re-writing the ASIO sound driver (thanx again, BeRo, for the OpenASIO-replacement!)
* source-code hygiene
* wavetable finally loadable and saveable
* MID-file importer 90% done
* XM (FastTracker 2) importer implemented
* encountering bugs in FPC compiler...
- 2005-11-30 02:22 cet: progress
Heavily into BETA preparation...
* new debug modes introduced
* MIDI importer 50% done
* PSP kick (i.e. a PlayStationPortable Tracker) importer quickly implemented ;-)
- 2005-11-28 12:40 cet: PUBLIC beta on Xmas
1st Advent - No matter what the internal state is, BUZZle will go public on Xmas '05 :-) - "Beta" in this case means: Free download (without registration), Package/Installer, a simple help system and Demo files (including a set of stable machines)
* If there's enough time left: Multi-language, MID, XM and C64-SID importer (thanx again, BeRo, for satisfying my SID-Register-Dump-wish so quickly!)
- 2005-11-16 00:48 cet: Preparing for LIVE
Since BumBumTschak and us (H3 - www.H3music.de) will perform LIVE with Buzz on the CEMAS '05 music festival this friday, I prepared a new BUZZpeed version that supports full MIDI-thru
* See you at Feierwerk on friday 18th!
- 2005-10-31 01:36 cet: Halloween - Scary info
First "naive" compilation using new Lazarus 0.9.10 and FPC 2.0.1 throws hundreds of new hints and warnings in BUZZle source code while the compiled exe crashes right at initialization. Phew! Let's get it on... :-)
- 2005-10-21 12:41 cet: "All your Buzz...!"
Work in progress.... Meanwhile: Random frontpage pic's
- 2005-09-30 15:51 cet: R77-jelly released!
LOTS of new features: Take a look in the config file
* customizable GUI layout
* 2 different sequence views and pattern views to chose from
* anal(ysis) view
* easy-move in sequence/pattern view
* mean bug in pattern editor fixed (faster!)
- 2005-09-29 10:49 cet: Preparing release of R77 ("jelly" release)...
Alpha-Tester DB cleaned - some of you (that registered more than once) now have only one PIN (click "forgot pin" if you're not sure which one it was)
* new R77 features will be: integrated Machine Index View, Anal(ysis) View, Q-View (CU-base like)
- 2005-09-25 16:16 cet: Teaser for next release
New features will be: Cubase-/Logic-style Sequence and Pattern view (see picture), disk writer, config editor, ...
- 2005-09-22 00:45 cet: New BUZZle demo video released!
BUZZle R76 screen cap video (27mb) showing BUZZle's new features in release R76 (like sequence scaling, pattern drawing/interpolating/zooming, new machine view, ...)
- 2005-09-21 21:50 cet: R76-amped released
Finally: amp/panning sliders on arrows
* Disconnect on right-click
* Better machine view generally
* Set polyphone with Ctrl+[+]/[-]
* Several WIKI bugs fixed
* Close without exception ;)
- 2005-09-19 21:00 cet: R75-sick released
* less bugs
* less CPU usage* nicer UI
* live MIDI in support
* better config file
* log-file re-activated
* application icons ;)
- 2005-09-15 20:00 cet: R74 released
Please check out this release - BUZZle is approaching BETA state!
* BMX in and out, 95% machines working, Copy&Paste working, Interpolate/Randomize/Smooth
* Only WaveTable missing
- 2005-09-14 23:31 cet: Yes...!
Things are getting quite usable (see pic)
* MatildeTrk & Co. still buggy
- 2005-09-13 18:18 cet: status
R74 in preparation: file exporters (BMX, MID, XML, musicXML) working again
* internal GUI getting stable
- 2005-09-04 12:52 cet: new alpha R73
After this little summer break: here is the new alpha release called R73. The GUI app runs a bit instable (but quite fast) - it comes with its own config-xml and a command-line version, which works as a BMX music player.
- 2005-08-20 03:15 cet: Machines, machines, machines!
I found some MEAN bugs in the socket (i.e. Buzz machine loader) and now even more machines work (> 95% - even Jeskola Tracker, mda Piano/VSTi, surely the FSM- and HD-series, ...). BUZZle_cmd.exe does very well as a BMX player already! ;-) What a nice ending for a partyless saturday night.
- 2005-08-18 14:58 cet: debugging without GUI
Hmmm... What a short summer. I start getting autumn-feelings... But bad mood makes me creative! So I finally continued debugging the core engine. Status: Approaching 90% BuzzPlayer capabilities. I'm not in the right mood for fancy GUI stuff, so I'll save that for winter...
- 2005-07-29 10:21 cet: Prep's en masse
I hereby declare the official BUZZle summer-break... It's just too hot here...
* Wiki back online again (finally had the time to fix the config)
* Currently preparing next live acts (e.g. today, 4h, Kranhalle, Feierwerk Munich)
* I'm starting off as self-employed webdesigner, so I got lots o'things to do at the moment BESIDES BUZZle.
- 2005-06-24 19:50 cet: 100%.www.fuqup
It happens, when you need it the least *sight* we had a FULL server-reset (debian/sarge re-install)
* I had GIGz of backups, so nothing serious happened
* wiki still down (content OK)
- 2005-05-28 02:40 cet: Oops, I forgot: FFT R10
In all that release hurry some months ago I completely forgot to release the latest pretty fast FFT R10 - so get your version at the download section! (old version still available, since R10 contains a little drawing bug in stereo FFT)
- 2005-05-24 11:40 cet: Full into BUZZle...
Ever searched Google for "free modular music studio"? Rank 2 - Shows again that Google knows what's good *meangr!in*
* We even kicked the BUZZLE.COM-directory of the high ranks when googling just for "buzzle" - sorry BUZZLE.COM-guys!
* For the new FPC 2.0 is out I have to go through some compiler optimizations
* Maybe I get to do some MacOS compilation tryouts
* So as usual: just stay tuned - and thanx for your bug reports in the WIKI so far, dudes!
- 2005-05-18 16:30 cet: "Hello, BeRo!"
BeRo and I are working out how to grant a perfect cooperation of BeRo Tracker and BUZZle
* BeRo Tracker (ImpulseTracker's "successor") is, like BUZZle, coded in FreePascal
* So let's hope for a seemless integration of the BTP SDK!
- 2005-05-15 13:00 cet: Happy 2.0!
It took five years - and YET on my birthday (15th may) the FreePascal team finally releases the FPC 2.0.0
* A very nice present - Thanx! ;-)
- 2005-05-10 13:20 cet: Sing...!
I got several opportunities to publish my Buzz music, so BUZZle-dev slowed down a bit the last weeks (besides: weather here in munich is great... *g* )
* So much is happening at the moment (BUZZle at school, commercial BUZZle-produced handy ringtones, BUZZle-produced white label vinyls...!) - So: Stay f+~#ing tuned, everyone...! :-))
- 2005-04-28 17:30 cet: Wiki wiki wiki...!
Links, alpha release notes and other things moved to the brand new Wiki! Go there and help building up a new knowledge base!
- 2005-04-21 21:15 cet: New alpha anyone...?
Lot of stuff missing, but worth next release... FINALLY! (Should I put a link to PayPal here somewhere? *g*)
- 2005-04-19 21:17 cet: Rocking Munich
* Wonna know why I'm so busy besides PROGRAMMING a new BUZZ?
Actually USING the existing one! Our latest 100% BUZZ TechHouse/ProgressiveTechno live set is available here: H3@WildLive_Stereogarten_MUC_2005-04-01.mp3 [70mb, 68min, H3 live at Stereogarten, Ungererstr. 67, Munich, 2005-04-01] - More infos and mp3s at www.H3music.de. Actually: Most songs you can here there are BUZZle compatible ;-)
- 2005-04-15 00:45 cet: Small delay
* We are having some live acts in April (see H3music.de)
* Maybe I'll recover 'till sunday for the release (command-line version is releasable!)
- 2005-04-08 12:16 cet: Prep. release
* Everyone keeps asking "when, when when"...
* I want to do some quick optimizations, due to the BUZZle.exe is currently 6.9mb in size and that just can't be correct (e.g. linked but unused libraries)
* Gimme some 1 week, wont' you? (Still: "Release: Beginning of April")
- 2005-03-25 02:35 cet: Happy Eggs, everyone!
Have a nice Easter weekend, everyone!
* BUZZle getting further and further - It actually now has all the basic editor capabilities (and beyond) you expect a Buzz clone to have
* Yepp, "Beginning of April" is still deadline for next alpha.
- 2005-03-25 02:35 cet: Good fight, good night.
Yet another coding night...
* BMX reader done including compressed samples (thanx again to Mark Collier for his great reverse-engineering work. Keyword: "polynomial predictors"...)
* So... what's next?
- 2005-03-24 14:40 cet: BMX reader done
What a night...!
* Yesterday BUZZle v0.01 didn't even know the BMX file extension; and then today (more accurate: 15 minutes ago) BUZZle successfully loaded demo.bmx
* Re-implementing compressed sample loader will be today's task (luckily I already got that sources done in v0.00...)
* Gotta fix GUI speed (5% CPU usage when minimized, 90% when maximized), but then: let's have some alpha...
- 2005-03-23 16:26 cet: Some more improvements
WaveTable partly working (Jeskola Tracker)
* all editors usable
* BMX reader currently in development
* some smaller GUI thingies missing (copy & paste, ...)
- 2005-03-19 15:38 cet: Crappy Video III - Next Generation ;)
mr|gon came 'round with his digi cam again (unfortunately no "Wooo woo woo! Machine view macheyn vuu!" this time *g*)
* Go there
- 2005-03-18 22:42 cet: Update
Sorry, ther Alpha-registration DataBase was still down till now...! - Please re-try registering!
- 2005-03-18 10:19 cet: Hello, Buzz2... errrr... BUZZle!
Approaching next release: Alpha registration re-opened!
* Sequencer almost ready, Pattern Editor: ready, Parameter Windows: ready
* All you "I'll donate on next alpha" guys out there: Get ready to fill out your PayPal transactions, 'cause BUZZle v0.01alpha R72 is NEAR!!
- 2005-03-17 00:36 cet: RetroLook 2
As you can see I'm getting on quite well... you like the Retro-Look? Please tell me.
Current status of (re-)development: XML in out OK, Machine View usable (auto-layout! multi select!), Sequence Editor usable (event-based! pattern offset/-scaling possible!), Pattern Editor usable (read-only), no Wave Table, no MIDI in/out, no ASIO, no usable multi-master, subticks not hidable ....YET, but all-in-all we're slowly reaching Buzz1.0 state...!
Current status of user contributed GUIs: 0 (in words "zero"). So: If you're keen in Delphi/Pascal or wxPython then submit your ideas for a better Buzz world. GET IT OOOOON!
- 2005-03-12 22:33 cet: RetroLook
As long as development of the Python GUI is temporarily paused, I'm (re-)implementing a retro Buzz GUI. It's clean, simple and I know exactly how it should look like. All other fancy GUI wishes can then be added via Python some day.
- 2005-03-09 01:14 cet: *buzzbuzz*
Yeah yeah... I'm working.... ;-)
- 2005-02-12 16:52 cet: Meantime
While waiting for FPC improvements to allow scriptable/dynamic GUI, I'll adapt some of BUZZle 0.00's "old" GUI in Lazarus just to have something to release after all that time...!
* Don't panic - the new engine is modular enough not to get screwed up by this task ;)
* Python GUI will be implemented ASAP
- 2005-02-01 21:18 cet: Zeitgeist
BUZZle uses 3 technologies that are not supported in current environment yet: 1.) FPC 2.0.0 variants 2.) FPC 2.0.0 IDispatcher 3.) W3C Binary XML conform components
* All three are features that are soon to be implemented (See freepascal.org as well as the W3C consortium Binary-XML recommendations)
* BUZZle at the ravages of time... ;)
- 2005-01-28 16:55 cet: XML done
BUZZle can load from / save to XML (no wavetable and machineCustomData, yet). Minor updates to the structure will follow...
* You can create and contribute your own GUI ideas! See dev-section.
- 2005-01-27 14:18 cet: XML export, Python interaction
Though Lazarus has some limitations with Variants I finally connected methods/variables of the BUZZle engine to corresponding ones inside the Python engine
* GUI development can start off now!
* XML importer / exporter mainly working, next would be BMX2XML and XML2BMX functionality...
- 2005-01-18 00:11 cet: worx, worx, worx...!
The Buzztard project contributes knowledge/code of their "BML" Buzz Machine-Loader to be used as the Buzz Socket for the Linux build of BUZZle
* First GUI via Python inside BUZZles host application up and running
* Everything just keeps on working as desired...!
- 2005-01-13, 01:12 cet: R.A.D.!
"Engine-of-your-dreams" evolving ;)
* Subticks implemented, Pattern Offset/Scaling in Sequence, Peer Connections working, finally Sound Driver independent, Multi Master render engine (no support for native Buzz-WO-dll's tho)
* Wavetable missing, but virtually all non-wave Buzz machines already working again (thanx to Mr. Tammelin's personal yet expensive BuzzLib source code *g*)
- 2005-01-10, 02:23 cet: Once more... with feeling!
I'm starting to LOVE Lazarus
* BUZZle's turned into a console-only application
* finally a powerfull AND clean object hierarchy ;)
* Buzz-Socket and rendering-engine 50% re-implemented (after only 3 days of development)
* First sounds through MDK machines... again! :-)
- 2005-01-08, 15:20 cet: It works!
That was a quick one... Wow, Lazarus is really powerful!
* Starting from scratch did solve some limitations: BUZZle now has a new rendering engine that allows subticks, multiple masters, native peer connections, sections and labels in sequence, ...
* I'm currently concentrating on the engine itself, for GUI will be a matter of Python-Scripting - not interfering with the main engine any more
* Current status: Latest BUZZle-build has NO GUI, but the sound rendering engine works just finer than ever (...for 24h of re-development)
- 2005-01-07, 15:00 cet: Kick-off from scratch - don't look back!
No mercy! I isolated the BUZZle rendering engine. I'm starting off from scratch with BUZZle using LAZARUS and Python - let me please keep some things secret for now and just check back here often ;)
- 2004-12-29, 16:30 cet: Last words for o4
Stay tuned for BUZZle in 2oo5 for BIG THINGS are gonna happen...!
* From my side, too, Merry Xmas and a happy 2oo5 everyone! Spend money for love and peace. Live music and enjoy yourself.
* I love you, guys! [don't take that tooooo literally ;) ] //HotKey
- 2004-12-15, 16:18 cet: "Incest with a bastard?"
Discussions are running between Ensonic (Stefan Kost of the Buzztard-Project) and me about maximizing the cooperation between us. (Buzztard is "Buzz for Linux" - imagine Buzztard and BUZZle sharing most of their modules...)
- 2004-11-10, 17:13 cet: FFT R9 fix2
* FFT R9 fixed (red stereo difference signal wave)
* University slowly starting over again for me - but seems like there should be enough spare time
- 2004-11-02, 20:16 cet: FFT R9 fix1
* FFT R9 - It's slowly getting a scientific measuring tool...!
* Fixes [thanx to Alayron]
- 2004-11-02, 14:15 cet: FFT R8
* As long as there's no newer releasable BUZZle-alpha, I'll at least keep on publishing the latest versions of FFT
* Phase Correlation Meters [thanx to Alayron]
- 2004-10-30, 20:33 cet: Oops!
* Messed up something - now the download-Link finally leads you to FFT R7...
- 2004-10-26, 22:16 cet: a bit nicer
* Small fixes in FFT to please Surya ;)
- 2004-10-25, 19:30 cet: meanwhile...
* Get the OpenGL version (which I actually compiled a month ago) of the FFT in download section: Much faster, though no volume/dynamic bars
* not that much spare time at the moment...
- 2004-10-05, 16:00 cet: R71 released
* sound clipping fixed
* auto gain reduction
* GUI fixes (machine colouring by group), faster and nicer sequence editor
* Going on debugging... Still exceptions in some Buzz machines
- 2004-09-29, 17:30 cet: OpenGL try-outs
* As you might have read in the forum, I'm thinking of turning BUZZle's GUI to OpenGL
* See pFFT_R6_OpenGL and Pattern_Test_OpenGL
* FFT runs faster (constant 60fps), pattern editor runs slower (15fps) than without OpenGL. That's because OpenGL needs the program to redraw the whole FrameBuffer when one single change occurs. FFT changes every frame, but in pattern editor too much non-changed information gets redrawn taking a lot of Font-Rendering-Performance
* Knowing that I can take my concentration back to fixing internals
- 2004-09-26, 17:30 cet: R70 released
* International Notation Systems (CDEFGAB, CDEFGAH, DoReRe^Mi, DoReRe#)
* Nicer INI file
* Minor debuggings
* Live Sequence Tapping
- 2004-09-22, 20:43 cet: pFFT's lil' bro'
* prettyfastFFT got a little brother: "pocket FFT" for PalmOS (Treo600) - [I cannot release binaries - only got CodeWarrior Eval.]
- 2004-09-11, 16:09 cet: R69 finally released
* KEEP YOUR OLD R68 BACKED-UP! This version is buggy!
* First release using sockets
* Though I'm absolutely not satisfied with this version, I *MUST* give you guys some new thingies to test around after this long break...!
- 2004-08-27, 14:02 cet: quick fix
* Thanx to some hint from SURYA the FFT now runs at full FPS and without flickering even when zooming Bass to 32x - funky sh~t!
- 2004-08-25, 01:28 cet: worx0r
* BUZZle debug session.... yeehaa....
* Meanwhile: FFT R5 with screenshot functionality and better performance
- 2004-08-22, 18:29 cet: FFT update
* FFT now has a Frequency Measure, Pause-on-Click and a nicer wave form display
- 2004-08-20, 15:57 cet: Summer break
* Sorry, I can only declare a little summer break - Too hot, too much sun...!
* But I'm not completely lazy: unreleased R69 alpha can finally load and save BMX files (again, after implementing the sockets)
* In the meanwhile: New version of the FFT standalone released (Bass-Zoom, scalable, vertical Sonogram) - see Download section
- 2004-07-27, 11:46 cet: Putting BUZZle in shape
* Damn... Such a nice summer weather here in Munich and so much work to do...
* Well, but yesterday some "sunshine" came into BUZZle's code as well: BMX reader up and working again (using sockets)
* Still have to implement some "special" CallBack-functions to finally have MatildeTracker working correctly...
* Oh yes: Stereo finally working 100% (remember BUZZle's machine view panning sliders? Yepp, yepp, yepp... they are IN DEED fun to use!).
* "Hey, Mum! I think I've broken the CPU meter... It doesn't go above 10%...!" (--> Sockets)
- 2004-07-13, 03:09 cet: Sockets running (2)
* Well... I had some minor problems getting multiple instances of sockets running, but now it's OK
* Still lack of WaveTable... and Performance ;) - Give me some more week or so...
- 2004-06-28, 14:22 cet: Sockets running
* BUZZle is now Socket Only. Sonic/Haly Verb and all the other "formerly unloadable" machines load and work
* I think I'll clean the source and prepare next release.
- 2004-06-21, 13:44 cet: Work in progress...
* Again, BUZZle's internals have been completely sweeped - BUZZle now doesn't know anything about Buzz machines, again. And: it feels good this way ;)
* BUZZle's Buzz Socket, in the meanwhile, has quite a big fun loading almost any Buzz machine of my Gear directory... :-D
* Stay tuned for next release...
- 2004-06-13, 16:54 cet: new domain fully available
* Please refer to BUZZle using www.BUZZle.de from now on.
- 2004-06-01, 02:28 cet: R68 released
* Ahh...! A wonderful release. See for yourself...
* FT2-style Wave Editor!
* INI files for Gear introduced! They store more than just presets for one machine...
* Presets support incl. Buzz PRS file loader
* Enjoy the new pattern editor look
* More INI file customization
- 2004-05-27, 02:42 cet: R67 released
* HotKey's eBohlen(tm) integrated! Double-Click a note-column and see for yourself
* BUZZle.ini file! Finally!
* More sample compatibility
* Bug fixes
- 2004-05-20, 14:00 cet: R66 released
* Speeed optimizations
* Console in sidebar
* Sample decompressor OK for mono samples [Oopsy! Forgot to turn it on in last release ;) ]
- 2004-05-19, 15:39 cet: R65 released
* Trigger pattern in LIVE window (testing playground)
* Sample decompressor works (for most files I tested)
* More theming
* funny bugs encountered (finally even on my system)... a good place to start!
- 2004-05-13, 12:12 cet: R64 released
* Found some nasty bugs in R63 and fixed them
* some more experiments on performance
* donator list updated
- 2004-05-13, 01:50 cet: R63 released
* "Gentle" screen refresh at max 30fps (should solve some perfomance problems)
* Solid pattern editor for everyone (zoom and draw)
* purple colours - just to show that I do have theming functions implemented half way
- 2004-05-12, 14:08 cet:
* Finally got the multi-language keyboard mapping working... "Hey, Aero! Without DirectX!" ;)
* Zoomable columns in pattern editor + fixed Drawing mode (now clean and fluently)
- 2004-05-07, 01:50 cet: R62 released
* There you got your slim param controls ;) [thanx again to …ric for the inspiration]
* buzzle.spr.at style upgrade
* GUI fixes
* no changes to the internals - gimme some time, please...!
- 2004-05-04, 22:32 cet: BUZZle board up and running!
- 2004-04-30, 17:50 cet: R61 released
* Pattern-/Parameter-Editors up and running
* sample rate selector
* clean ups and bug fixes
- 2004-04-28, 23:41 cet: Just finished MusicXML exporter
(Even listed on their site)
* Currently re-writing the CallBacks in Assembler in hope of a clean way to get ALL machines working... *hope*hope*
- 2004-04-28, 01:37 cet: R60 released
* Sound Output cleaned up a bit... Let's see what happened...
* GUI cleaned up some more
* OpenASIO.dll included
- 2004-04-25, 02:03 cet: R59 released
* each machine has one working parameter window (dockable) and one pattern editor!
* "1-2-3-4" - Speaking Metronome (my brother's voice)
* Still: sample compression, stereo machines and sound output have the same bugs
- 2004-04-23, 17:25 cet: R58 released
* Multi-Pattern-View halfway done
* sample compressor integrated, but not fully functional
* sound output not altered yet, so still a p.i.t.a.
- 2004-04-20, 13:37 cet:
Still working on the next release. But I got TONS of work to do apart from BUZZle. And on top of it all: I got myself a cold yesterday :( *caugh* - The next release will most likely have sample compressor/decompressor, multi pattern view. I'll drop the whole DOCK-WINDOW stuff for now, because it just makes everything "dirty" at the moment.
- 2004-04-07, 09:52 cet: R56 released
* Save as BMX (without wavetable/blah)
* Save as MID
* Dockable parameter windows
* Sound Output buggy, but lets you chose between ASIO and MM
* Several new bugs added ;)
- 2004-04-06, 18:00 cet
2 new screenshots published
- 2004-04-04, 22:03 cet: First BMX saved in BUZZle
(and loaded in Buzz) successfully
* please stand by a bit for the next alpha
- 2004-04-02, 02:40 cet
I hax0red MMSystem Output back in again.
* I started programming a dock manager - I'm having a lot of fun right now ;) [drag, dock, undock, move, dock-to-tab, undock...]
* Most of the messages and shortcuts are English now - wow... Don't tell the Borland guys that I re-compiled my german VCL lib for that ;)
- 2004-03-31, 13:50 cet
ASIO implemented, Standard-MMSystem-Output completely removed - Audio is working, but I'll have to fasten up the render routine - ASIO makes BUZZle do redraw errors if latency is too low...! (But no shuttering though buffer size went from 2048 samples down to 200 :-D)
- 2004-03-31, 02:36 cet: ASIO news!
First ASIO test program running smoothly - about to integrate it in BUZZle
* Got the O.K. from Michael "Wuschel" Tippach (The author of the gorgeous ASIO4ALL virtual ASIO driver) to include his 83kb installer in the BUZZle executable. If it's Okay I'll switch 100% to ASIO, because it offers unbelievable low-latency audio output (even without ASIO-capable hardware... like my computer!) and nanosecond-precise (theoretically, of course) sychronizing.
- 2004-03-30, 21:30 cet: R55 released
* Master speed-parameter fixed
* Time display
* Close-Query fixed
* pat2 hidden
* some nag popups went to console
* Thinking of ASIO as default output (incl. software emulation via ASIO4ALL)
- 2004-03-30, 00:42 cet: R54 released
* Pattern Editor got faster
* Some changes in GUI behaviour
- 2004-03-29, 18:08 cet: R53 released
* Noise on startup fixed (replaced by nice beep ;) )
* TIGHT synchronization of Bars and recParams
- 2004-03-29, 01:28 cet: R52 released
* Menus cleaned up
* several small bugs
* MIDI problems fixed
* MIDI input added
* solo added
* record/play params toggleable
- 2004-03-27, 22:00 cet: R51 released
* Follow Pattern/Sequence
* AutoScroll MachineView
* more VUs ;)
* CommandLine parameters
- 2004-03-27, 01:49 cet: R49 released
* VUs :)
* CPU usage
- 2004-03-26, 19:30 cet: R48 released
* tabControl went to top (and can be rotated)
* about screen got faster
* not-loaded machines PASS THRU (instead of muting the signal)
* Sequence GUI bugs killed
- 2004-03-26: Going alpha!
Preparing the alpha-testing webpage ;)
- 2004-03-25: Heading for an alpha release!
Yes! I've finished all important editor functions - You can finally do some real editing!
- 2004-03-24: Basic functionality almost finished
(add pattern, add sequence, ...) - MDK machines still crashing...
- 2004-03-20: New video released!
It shows you: Machine Skins, Machine Collisions, Machine Clean-Up, Output FFT, About Screen
All you Cubasers out there: BUZZle has a piano roll!
- 2004-03-15: Oskari's BUZZlib source code just arrived!
(DON'T DARE asking me for handing out ANY part of it - some people IN FACT started asking...)
- 2004-03-04: BUZZle played its first sequence...
"Arguelles TB 4004" was the first machine running. Rout 808/909 (and many others) working as well!
No one wanted to believe it... but the MachineInterface is now running in 100% Delphi (1% Inline-Assembler included)... Borland rules ;)
Coloured sequence editor ready
- Wavetable ready (incl. Waveform preview for each sample)
- (Zoomable) Machine View ready (incl. selecting multiple machines at once and collisions ;) )
- Full MIDI-IN ready (group multiple parameters to one LIVE/MIDI knob)
- BMX/BMW files can be loaded - except compressed samples (see email below for infos...)
- Pattern editor can already create melodies on its own! (HotKey's "eBohlen" algorithm)
- I've talked to a good friend of mine (who was PR manager at Virin Interactive) - he'll check out all companies that could distribute "BUZZle-in-a-box" (stylish paper Box, CD/DVD, Video-Tutorials, manual, ...)
- (-) The MachineInterface isn't working properly, yet... A lot of machines still crash...
- A lot of people asked for a ReWire-port: ReWire-license doen't cost anything - But in order to get a ReWire-license, BUZZle needs to be from an officially registered (audio-/music-) company. The COSMOworxX software engineering GbR (the software company I work in) could take care of this...